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Elemental: Reforged Beta 3 Now Available

Article posted on 1/20/2026

Elemental: Reforged Beta 3 Is Here

Beta 3 for Elemental: Reforged is here, bringing a substantial visual overhaul, expanded campaign content, and reworked AI

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Visual Overhaul

The most immediately noticeable change is the updated character models. We've left the PlayStation 1 era behind with new models that apply retroactively to existing characters. We may still need to upscale some clothing models and textures, but the core visual upgrade is now in place.

Campaign Updates

Beta 3 includes two campaigns: Fallen Enchantress and Legendary Heroes. We've not only ported this classic content but expanded upon it as well. The War of Magic campaign is coming soon and will be ready for our full release.

AI and Balance Changes

The AI has received significant attention in this update. The original AI was designed to "lose well", throttling its own performance to ensure players could win while facing some early-game challenge. This approach has been reworked, with restrictions removed that previously prevented AI players from pursuing quests and exploration if the human player appeared to be struggling. We'll be lowering the default difficulty setting to account for these changes.

Bug Fixes and What's Next

Beta 3 also includes extensive bug fixes, which occupied much of our recent development time. Following this beta, we're shifting focus toward release, with plans for a post-launch roadmap based on player feedback.

Thank you for your continued support, your enthusiasm is what drives us.

 

Full Changelog:

Key Features

Enhanced Visuals - Overhauled character models with improved heads, textures, new hairstyles, and updated graphics

New Campaigns - Experience the Fallen Enchantress and the Legendary Heros stories in fully playable campaigns

Quality of Life Improvements - Resolved dozens of player-reported bugs affecting gameplay, UI, progression and more


January 27th, 2026 BETA 3A Update Changelog


Audio

  • Added in new Title Menu Song

Gameplay

  • Fixed issues where units on the map would disappear when removed from an army

  • Fixed issues where units would pop around the map instead of doing proper unit movement

  • Fixed the Armor and Breast plate recipes to give the correct item

AI

  • AI units blocked from changing destination while units are moving

  • AI now prioritizes getting goodie huts and monster lairs around their cities before exploring

Monster Lairs

  • Monster lairs leveling up to stronger lairs now take world difficulty level into account when deciding when to level up

  • Monster lair leveling up normalized so that they generally take quite a bit longer

Localization

  • Fixed issues with typing with non-Latin characters anywhere in the game

  • Save games written in non-Latin characters will now appear correctly in the load game menu

UI

  • Borderless Window correctly works on all resolutions

  • Updated the Campaign images

  • Updated the premade Sovereign Portraits

  • Made sure that campaigns that cannot use Dynasty no longer have a coming soon tooltip

  • Changed the Dwarven description to be about Syndicate thugs


January 23rd, 2026 Hot Patch


Gameplay

  • Spearmen and Spellcasters will face the correct direction when attacking in tactical battles

  • Fixed the movement speed for Spider and Dragon mounts to not be extremely slow

Graphics

  • When traveling through a city, armies will no longer leave their map position behind making it appear as if they disappeared

UI

  • Fixed broken portraits that had bad sizing throughout the game


January 21st, 2026 Hot Patch


Gameplay

  • Adjusted the speed of units so they no longer walk and animate slowly

  • Fixed archer units not facing the correct direction in tactical battles

    • We are still addressing the direction issues for Spellcasters

Graphics

  • Fixed broken particle graphics when settling a city

Saves

  • Fixed an issue where campaigns would disappear when trying to play them after already loading an old save made before Beta 3

UI

  • Fixed the Discord link on the title screen to no longer have an expired link


January 20th, 2026 Update Change Log


Known Issues

  • If you load a save from before Beta 3 then try to play the campaigns in the same session, they will appear missing when loading into the campaign menu

AI

  • Improved AI’s ability to craft

  • Fixed AI overestimating threats from large enemy groups

  • Fixed AI difficulty levels not scaling properly

Art

  • Added in new face models for all races and genders

  • Added in new body textures for all races

  • Added in new eye textures

  • Added in new skin textures/tattoos for all races

Audio

  • Music for the game will now play Elemental Reforged tracks more often than tracks from the legacy games

Campaign

  • Added in The Fallen Enchantress Campaign

  • Added in The Legendary Heros Campaign

Controls

  • Added the use of G (right click behavior) to tactical battles

Dynasty

  • Fixed issues where a Dynasty newborn was showing up as a full-grown adult

  • Babies now correctly age 1 season at a time instead of 2

  • Updated the zoom on the dynasty screen

  • Updated the Dynasty Screen from having tree lines that overlap into other families

  • Updated the visual appearance of some of the marriage candidates

  • Adjusted the childbirth chances by having made the first child easier to have, but having many children becomes harder faster

  • Reduced the parent's city co-location bonus from 3x to 2x

Gameplay

  • Added in new Staggered movement

    • Units will walk staggered

  • Players can no longer build a pier on land

  • Fixed the enemy, Kez Morn the Chainfist, to actually have a weapon

  • Added in new Soul Ascension Life/Death spells which gives permanent +1 Essence

  • Added in a new early-game champion event

  • Added in champion roster updates

  • Added in +10 training turns to abilities

Items

  • Added in a new item the Frostbite Ring that has a cold attack and slow effect

  • Fixed some broken items that were not functioning correctly

    • Map of Champions

    • Shard Map

    • Refreshing Elixir

    • Candlecloak Scroll

  • Fixed Chain Mail Armor incorrectly showing up as a sellable item

  • Fixed issues where players could not equip chain armor even though they had the chainmail trait

  • Fixed the Ring of Ash to show the correct amount of damage instead of 0

  • Increased damage values on several weapons for better game balance

Monster Lairs

  • Heavily improved Monster Lair progression

    • Added in intermediate T2 tiers for Bandits and Darklings lairs

    • Lairs have faster upgrade times

    • Lairs are more varied with different monsters

    • Added in respawning wandering monsters

    • Wildlands lairs used more dangerous creatures

Graphics

  • Updated Fog of War to reveal tiles progressively as units move through them

  • Added per-scene lighting for most scenes within the game

  • Added in a new tinting system for custom sovereign characters

  • Updated lighting and bloom settings for the select Sovereign screen

  • Updated water wave visuals

  • Updated water planes to extend infinitely in cloth map mode when Fog of War is revealed

  • Added in lots of improvements for the shadows

  • Resolved an issue when reloading into a game caused a faction to turn neon pink or purple

  • Updated the crystals on the crystal rocks

Localization

  • Localization improvements done throughout the game

Modding

  • The modding description window now sizes text correctly without incorrectly clipping off the side of the screen

  • Fixed an issue where custom tiles saved in the Builder’s Forge had an incorrect time stamp

  • Fixed issues where players could not delete their custom-made tiles

UI

  • Added in a new City Context UI

  • Added in a new Player Context UI

  • Removed the soft lock from the game from casting the Spell of Making causing the Research window to not close

  • Fixed a bug where mouse over was broken for most buttons in the game

  • Resolved the overlapping notifications if players got lots of notifications on the right side of their screen

  • Fixed the missing icon for essence in the tech tree

  • Added in new Active Effects to players in the Unit Details

  • Added a background to the Slag Ability to not make it look so transparent

  • Fixed the missing Elemental Logo from the Credits

  • Resolved confusing tooltips making it seem that a Corvax Leader could use specific items

  • Fixed 0 fame being awarded to no longer show as ++0

  • Reduce tile yield icon height

  • Fixed misspellings for the unlocks for the Third Book of the Magi

Screens

  • Updated the Campaign Screen

  • Updated the Unit Upgrade Screen

  • Updated the Heal Injury Screen

  • Updated the Enchant a Unit screen