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Ashes II Dev Journal: Will the Real Humans Please Stand Up?

Humanity amidst a Post-Human Future While Ashes of the Singularity I focused on the conflict between the Post-Human Coalition and the Substrate, in Ashes of the Singularity II players have the opportunity to see what’s going down on Earth. And, well, it’s a lot. There’s still a five-day work week on top of a variety of international crises: a fractured Post-Human Coalition circumventing United Earth ordinances, the spread of environmental destruction caused by Turinium, a growing divide bet... [read more]

11/26/2025 By Oxide_Gab in Ashes Dev Journals

Sins II Dev Journal: A Very Merry Modder Holiday Pt. 1

Howdy y’all, As the year comes closer to an end and the successful release of our latest DLC, we have had time to really dig in and start chipping away at all the feature requests that we have had internally and of course the holy grail of sweet sweet modder requests. As someone who got into Sins from the modding side of things its very rewarding to finally put some boots on the ground and start ticking off mod requests both small and large.  Let me start off by saying that the conte... [read more]

11/26/2025 By wasabi_md in Sins Dev Journals

Ashes II Dev Journal: A Preview of Internal Alpha 1

We’ve been hard at work on our internal Alpha 1 milestone. The focus has been finishing the new faction: the United Earth Forces (UEF). This is a unified military command made up of the United States, China, Russia, the EU, Australia, Japan, Korea, and others, all placed under your control to deal with the so-called “Post-Human Coalition.” Our story so far Those familiar with Ashes of the Singularity (2015) may recall the then far-fetched idea that, in the not-so-distant future, a h... [read more]

11/21/2025 By Frogboy in Ashes Dev Journals

Season 3 Roadmap for Sins II

We’re excited to share our Season 3 roadmap for Sins of a Solar Empire II! As you may know, the v1.5 update is scheduled to launch on December 10, 2025 . This update will introduce an overhauled diplomacy system, new features for the modding community, and much more. In the coming months, we’ll be providing additional details about the highly anticipated 4th faction, so stay tuned for more updates.  [read more]

11/21/2025 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans

In the upcoming DLC, “Tales of the Terran Alliance”, we revisit the most popular (shocking) of the civilizations in the game, Humans. First we need to remember our basic timeline: Year Event 2178 Humanity (the Terran Alliance) invents Hyperdrive and reveals it (or leaks it) to other major species. The “Great Space Race” begins: the six major species rush to establish interstellar colonies. 2190 The “Altarian Prophecy” surfaces (a ~100,000... [read more]

11/20/2025 By Frogboy in GalCiv IV Dev Journals

Sins II Dev Journal: The Diplomatic Method (or How I Learned to Hate Effectively)

One of the most (or least) requested updates for Sins of a Solar Empire II has been with its diplomatic system. Half of players want more of it and the other half couldn’t care less. Both points of view have valid points, but what each side couldn’t know is how much diplomacy impacts the AI’s actions. Until now, this has been a black box but no longer! The upcoming 1.50 update shines a bright light on this seemingly insignificant aspect of the game. In this dev diary, we’re going to take a look ... [read more]

11/20/2025 By Yarlen in Sins Dev Journals

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